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Posts Tagged ‘ Modes ’

Of Modes and Metaphors

  • January 25th, 2010
  • Posted in Reading . Thoughts

In The Human Interface, Jef Raskin hammers on one particular message; Modes result in mode errors, and must be eliminated wherever possible. Along with this he argues that any gesture must retain the same meaning (or effect) in as many places as possible, but preferably, in all places. This anti-modality view is built on the [ READ MORE ]

Ian Bellomy...

...is a graduate Interactive Design and Game Development student at the Savannah College of Art and Design. He's diligently engaged in a long standing and self destructive attempt to make sense out of the make believe land of metaphor beyond the computer screen.
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