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Interactive Design and Game Development MFA thesis research

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Archive for the ‘ Examples ’ Category

Spring Break

  • March 19th, 2010
  • Posted in Examples . News . Thoughts

I’ve been silent. I’m on break. Until I get back, you might consider checking out Upgrade Complete by Armor Games. While it claims to comment on the backward-ness of game achievements and grinding, it unwittingly makes for a rather interesting study. In Upgrade Complete, a sci-fi SCHMUP, players destroy alien ships for points which can be [ READ MORE ]

New Presentation Slides

  • February 3rd, 2010
  • Posted in Examples . News

Presentation Slides from my most recent run through are up. [ READ MORE ]

Tuper Tario Tros.

  • January 5th, 2010
  • Posted in Examples

A game example of Manovich’s “deep remixing”?. A mashup of Mario and Tetris. Interesting and well executed. Link. [ READ MORE ]

Easy Fun to Use

  • October 12th, 2009
  • Posted in Examples

Reflecting on my last post I remembered a thought from last week; How important is ease of use vs. fun of use? (Thanks to Kyle for the link) Maybe it’s just a question of the how the problem is defined… [ READ MORE ]

Ian Bellomy...

...is a graduate Interactive Design and Game Development student at the Savannah College of Art and Design. He's diligently engaged in a long standing and self destructive attempt to make sense out of the make believe land of metaphor beyond the computer screen.
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